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11:13pm 07-22-2011
majaczek
i found that with new version:
the 0-exp-skeleton-bug disappeared
the tower magi don't get free black orbs (artifact properly hidden)
11:01pm 07-22-2011
majaczek
I found it! it was conflict with other script.
i ran it with ONLY AL scripts and it worked.
which is weird, because it conflict even with official 358fSU.
and i was getting error or same settings which worked with previous AL.
10:52pm 07-22-2011
majaczek
i tried to keep my install directory as similair to yours as possible, but it's impossible for me to dodge the error
10:20pm 07-22-2011
majaczek
error exactly is:
-----------------------------

-----------------------
ERM syntax Error.
File: erm
Line: 5185
Reason:
"VNCopy"-internal error (source=0). Possible reason is wrong macro syntax.

Save all ERM vars to WOGERMLOG.TXT (may take time)?
-----------------------
-----Context-----
P104/?v1; [Check for WoG option]
!#VRz403&v1=1:Sz104000;
!#VRv590&v1=1:S0;
!#HT63/9&v1=1:V590/0/403;

** end of Initialization code
.....
-----------------
COMMON VARS
f=0
g=0
h=0
i=0
j=0
k=0
l=0
m=0
n=0
o=0
p=0
q=0
r=0
s=0
t=0
Common flags (1...1000)
flag1=1
flag999=1
flag1000=1
Common v vars (v1...v10000)
v550=1
v551=2
v552=4
v553=8
v554=16
v555=32
v556=64
v557=128
v558=256
v559=512
v560=1024
v564=7
v565=7
v566=7
v567=7
v568=7
v569=7
v570=7
v571=6
v573=18
v574=36
v575=1
v600=571
v1215=10
v2371=1
v2372=2
v2373=3
v2374=4
v2375=5
v2376=6
v2377=7
v2381=1
v2382=2
v2383=3
v2384=4
v2385=5
v2386=6
v2387=7
v2390=1
v2396=1
v3333=3333
v3500=7777
Hero's vars (w1...w200)

TRIGGER BASED VARS
Trigger y vars (y-1...y-100)
Trigger e vars (e-1...e-100)

FUNCTION BASED VARS
Parameters x vars (x1...x16)
Local y vars (y1...y100)
Local e vars (e1...e100)

STRING VARS
Common z vars (z1...z1000)
z332="Fliers don't fly, but aren't retaliated against."
z333="Fast creatures are slow, slow ones fast."
z334="Creatures are half-price on day 7 each week."
z335="Heroes create Magic Plains each day."
z336="Creatures attack twice."
z337="Creatures in armies grow by 4 percent each day."
z338="Creature dwellings also sell Boars."
z339="Heroes start at 5th Level."
z340="Artifacts on the map are found in pairs."
z341="Perpetual darkness."
z342="Heroes move twice as far."
z343="Mines change resources each week."
z344="Teaching objects can be revisited each month."
z345="Heroes can have 10 Skills."
z346="7th level creatures upgrade to 8th Level."
z347="Heroes are given an artifact each level."
z348="Rogues ambush the unwary."
z349="Creatures have breath weapons."
z350="Shooters don't shoot, but have more hit points."
z351="Each town has a Grail."
z430="

The Speculum increases your Scouting radius by +1, and gives you an extra Rogue a day if you have Scouting."
z431="

This Spyglass increases your Scouting radius by +1, and gives you an extra Rogue a day if you have Scouting."
z680="Each town has a Warlord's Banners in front of it."
Local z vars (z-1...z-10)
9:56pm 07-22-2011
majaczek
even if i include all your files i get instant VNCopy error on wogification
something is wrong - perhaps a problem with data files?
9:12pm 07-22-2011
majaczek
if not i would use script001.erm from wogmod
it has changed the "secret skills" wog option to enable more skills

i believe not, because it's leftover from "heroes start 5 level"

also is change in script000.erm critical? i believe yes.

so if you don't mind i'll use all changes but script001.erm, because i like the heroes start 5 level script (which parts are still in other files unchanged) and i like to have more hidden skills
8:50pm 07-22-2011
majaczek
is the absence of middle section critical? (only difference to SU in script001.erm)

** function to make hero x16 at least 5th level if it has owner x1

!?FU702;

!!HEx16:O?y1; [get hero's owner]
!!HEx16&y1=x1:Ed5000; [give 5000 experience]

** end of function

!?CO2; // is called after buying a Commander in a Town
!!FU7098; !!FU&-3:E; // exit, if 5th level rule is not on
!!CO-1:T?y-1;
!!CO-1&y-1=0:X1/d7500; // give 5000 + 50% Experience to Paladins
!!CO-1&y-1>0:X1/d5000; // give 5000 Experience to other commanders

** end of CO2

** function to double hero x16's movement

!?FU703;

!!OW:H-1/3/x16;
!!HEv3:W?y1; [get hero's movement: y1]
!!VRy1:*2; [double hero's movement: y1]
!!HEv3:Wy1 Gy1;

** end of function
4:56pm 07-22-2011
sagamosa
try this link to rapidshare: hope this is easier (and working!).
https://www.rapidshare.com/#!download|830|3552863811|Advanced_levels.zip|31265.162
3:52pm 07-22-2011
majaczek
@Adrian
i use polish version of h3 (perhaps gold) wog3,58f
english texts patch (to not have mixed polish/english strings)
original english script update
wogmod from doom3d (unofficial scrip patch)
wogsagamosa.exe
all two digit erm and ert copied to 3 digit (preceding zero)
all ers only in 2 digit format - wogsagamosa.exe has problems with old ers

archive is impossible (legal issues) until you mean s folder
note that in AL there's stuff you put into data or elsewhere

@sagamosa
perhaps you have problems with your mail account? some errors or filters?
i advice you to set another email on gmail.com so it's trusted to work.
and then use web interface, as your post program might be issue too
2:28pm 07-22-2011
Adrian Niculae
@sagamosa

I just checked the email. No email received whatsoever, with or without an attachment. I'm not sure what's the issue here. Can you try again, maybe writing the address, or clicking on my name on this guestbook instead of copy/paste. I tried sending an email to my address from here (clicking on my name) and it seems to work just fine.

Thx a lot
1:55pm 07-22-2011
sagamosa
to some guy:
feel free to comment on any balance issues you want - just a small correction - i don't have anything to say in wog development, it's now mostly russians and if you want to hear my opinion - no official 3.59 will ever come out. the future of WoG gaming now is ERA 2.0. platform with different mods - most popular being Phoenix mod and Master of Puppets mod I think.
1:52pm 07-22-2011
sagamosa
Adrian/majaczek
I've just sent the AL pack again to both of your addresses (how I see them in this discussion -gmail/yahoo.com).
Let me know if you received something from me. on my side it shows ok - in the sent mail folder with the attachment
10:11am 07-22-2011
Some guy
Hi there.
First of all I have to say that wog is awesome, I absolutely love it! The new stuff in 3.59 seems to be great, but for me the wog is perfect the way it is. I mean if there was few balances in 58f, I would be completely happy with just that. Things like that battle extedner(cool script) does´t affect wog creatures or hero speciality boost on creatures is a little imba(which is pitty)...I understand you have something to say in wog development, so If you were interested, I would either send you or write here some suggestions to balance wog. I would love to help. In any case, please respond here.
8:55am 07-22-2011
Adrian
@majaczek

Can you please tell me what version of HOMM do you use (RoE, SoD or Complete). Can you also save your options and send me the file? I am trying with SoD + 3.58f + script update + wogsagamosa.exe + the sagamosa package and yet I can not play it. I receive errors since the start of the game. Also tell me...did you rename the files script from script0x.exx to script00x.exx or the other way around. Is it possible to archive the entire folder and send it to me?

Thanks a lot
4:54pm 07-21-2011
majaczek
and no, i didn't get files from you (i didn't receive any email)
i only tested the public files yet (wogsagamosa.exe from some forum and the package from your site)

it plays good until somebody got a bug. however random "!HE - index out of bounds" seems to be resolved on my site
it could be either a bug from wogsagamosa.exe (i duplicated script0??.e?? to script??.e??) or a bug which occurs with campaign heroes (i disabled "use extension heroes" option)
if it's the latter then something gets wrong with calculating number of hero, i guess it's because extension heroes is outside of solid blocks of number for classes, which may be not taken into account. if so there could be also problem with two regular heroes (Sir Mullich and Nagash) which were added after RoE (so they have same weirdness in numeration)

also skeleton-0exp-bug makes death-knight unplayable
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