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2:49pm 10-04-2012
Salamandre
Sagamosa, it would be great if you return and finish it, such great mod. It is out for Era, but players report bugs and crashes, and we can't help them, that huge script is only reserved for author changes
6:05pm 06-29-2012
Dairy
Tak to vypada, ze nakoniec tvoje skripty najdu uplatnenie a budu sa dat kompletne pouzivat ,bez chyb. Gratz.
9:50pm 05-05-2012
Salamandre
Sagamosa, please check you mail, we need you for ERA AL conversion, seems Berserker has old scripts.
2:28pm 04-10-2012
vincenzo
where is the the link for download of wog 3.59?
i download one, but ask me for password?
8:58pm 03-02-2012
GabrielFabris
The Wog 3.59 Are Found in Heroes Community website! Go And Easy Download It!
8:30pm 03-02-2012
GabrielFabris
Hi Sagamosa! I here to report a bug in my favorite mod: Advanced Levels the bug is the power of druid amnesia still affects the druid! help please!
11:37pm 01-02-2012
Lelig
Hi, i'm a great fan of Heroes III and i played it for many years. I should be happy to play your mod but I don't have the necessary WoG 3.59 (T1 version). Where I can find it? can you send me a link or a private mail with the necessary files? i have Wog 3.58f. Thanks a lot for any help!
8:45pm 12-31-2011
edy suryatno
excellent games!
6:25pm 11-17-2011
Rickenbacker
Neviete niekto co sa mi stalo, stiahol som si WoG 3.59a exe a sagamosove skripty, script01.erm som premenoval na script001.erm atĸ.
Hra funguje bez errorov, akurat sa neskutocne spomalila a to ma neskutocne stve Normalne h3wog.exe my ide normalne...
Je to normalne? Neviete niekto v com moze byt problem?
Za odpoved vopred dakujem.
3:25pm 09-20-2011
Manu
Hello,
First, thank you Sagamosa for your efforts in developing your wog advanced levels... I am sure someone up there will give you a karmic plus for that...
Second, thank you majaczek for testing and trying to assort the big sagamosa's work... respect...
I want to report 2 bugs (so far):
It is related to battle (especially manual triggered/activated) spells...
1. Class Elementalist, 1st Advanced Level: ASTROLOGER :
UNBREAKABLE LOOP ( Stack will be unable to move outside the 3x3 square that it occupies for the duration of the battle.). This spell breaks the battle: as the message window for the spell action appears and it cannot be closed... the message sticks on battlefield and no other action is possible....
2. CLASS: PLANESWALKER, 4-th Advanced Level: WALKER IN THE WASTE, ethereal button... The ethereal spell activates, but when enemy stack attacks, the message for the ethereal spell action appears and it cannot be closed... this message also sticks on battlefield and no other action is possible....
Maybe these bugs relate together, for miscode in battle active manual triggered spells... at least that would be nice to correct it in few places and apply correction for any other possible similar bugs...
Please, for the sake of this great mod, of the wog and of the good faith players, take a look into this classes and help solving these bugs.
Thank you very much.
Manu
12:43pm 08-15-2011
majaczek
by wizard i mean mage hero from tower - his powers are powerfull but balanced. I have no mind on balance to the grain of sand, i have just to mention that both heroes from barbarian town (sorry i don't remember the name) have overpowered powers. well barbarian mage heroes are probably best of mage heroes which do not fit for barbarian town and the barbarians might hero looks like one person army - just one hero on level 25 with balistas/bombardas and commanders beat anything so no army is needed except for town defence. this really doesn't fit barbarians - looks like one barbarian with really no army would beat all kreeegans necros and gryphin kings during sleep. barbarians are powerfull but only when come with the horde. well you don't have to rethought the ALs for them but it effects could be changed from every-level to every 3,4 or 5 levels.

well there are still some terrible bugs: the hero number calculation often goes out of order so much as it touches numbers over count of all heroes from SoD/WoG plumping erm error, some variables ara left whithout of range allowed by engine (erm error - variable out of range), some of variables are wrongly used (using mistakenly global ones instead of local - ie. triggers using function variables or function using trigger variables which out of context, or other poor variable sharing which leads to conflict between features) and the one with i can live with but terrible too - some abilities depends on ini and are not saved in savegame which makes it not reload-proof. I hope sagamosa has the power to fix it. I notice i really enjoyed the ALs even on this... experiment state.
2:08pm 08-12-2011
Mikhail
Link to AL pdf manual in downloads section does not work - RapidShare says "The following download is not available". Could you (authors) please fix that? Or maybe just put this file on the same server/hosting as the site itself?
9:29am 08-08-2011
sagamosa
thanks for testing, some of the issues you mention are already known to me, it's only matter of time (and will!) before it will be changed.
Others are unique and I'm not able to repeat them on my machine. As far as balance is concerned, indeed some factions are overpowered and indeed wizards are still worse then might heroes, eventhough i tried to change that. but the task of tweaking all that to some equality is beyond me I'm afraid :-)
11:03pm 08-05-2011
majaczek
some skills use variables with numbers out of bound.
the power sucking minion is bugged - sometimes it gives power permanently.
7:36pm 08-03-2011
majaczek
i think that ALs for barbarian is too overpowered. i played hotseat with some people and one with barbarian was ruling everything with only commanders+bombardiers+henchmen. if someone would be wrong with him he would just flee and lose only 2500 for rebuy the hero. he could get more than 50 firebirds on one shot. comparing wizard to that, wizards' ALs are weak (but great if looking only on wizards)
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