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3:19pm 03-30-2009
sagamosa
it's not possible to download anywhere, it's available for the members of the Wog or CoreWog teams
7:45pm 03-29-2009
ThentyZ
where download 3.59 beta?
8:39pm 03-28-2009
sagamosa
that's lovely :-)
i' think i clearly put on the front page that my work runs only on 3.59 beta version of WoG and it's not up to me to distribute the work of others.
Sorry, you must wait until official release, and take those pages as teaser only.
4:31pm 03-28-2009
asm
Please put on the site exe-file, because with 3.58f exe-WoG patch does not work
6:07pm 03-25-2009
sagamosa
new master of fire skill created

MASTER OF FIREYou are so deeply involved in the Fire magic you are now able to feed off the power of Fire directly.

When your Hero on adventure map is close to LAVA LAKE or LAVA FLOW, by clicking on it he starts the invocation process ending in a possibility of hiring efreets from the Fire! The price of the ritual: 1 Efreet = 1 Mithril.

By invoking Efreets you use the power of the Fire Lake, the Lake burns out and is destroyed. The obstacle on Map is gone and you can now pass through the newly emerged soil!
8:38am 03-23-2009
sagamosa
re: greetings!
it is supposed to be part of official 3.59 when going out. as for the date, i'm not sure.
maybe something like 3.59 alpha will be issued officially with my Advanced levels, that's one of the possibilities which can happen quite soon (speaking now in the range of months only), my AL are more or less prepared...
1:29pm 03-22-2009
zlac
Greetings!
Your mod looks really nice, I just feel bad it's 3.59 project that is unavailable to us humble commoners.
Will this mod be an option in 3.59 or it will have to be downloaded separately?
I hope to see 3.59 soon and play it (and this mod) just one more turn all night long!
5:17pm 03-20-2009
sagamosa
one more recent change:
my friends didn't like the Ranger's Benediction skill how it was, so i changed it completely, leaving only the name. See the below description for the current status.

BENEDICTION
Your prayers are now so powerful you may request the benediction from the Gods directly.

Protectors with this skill have the experience requirements for each level decreased by 50%! That means you are leveling *TWICE* faster from level 20 than any of the other heroes.
11:39am 03-19-2009
sagamosa
To briefly inform you on the lastest development in AL:
I changed couple of skills for new ones.
1) Marching was changed for Master Training
MASTER TRAINING
Captain choosing the Training skill is such a powerful leader that under his command and advice his armies may gain new levels of experience!

When Knight unit is on 10th level of experience, it can be trained to its upgrade for a reasonable fee. Therefore this ugrade line is available for every pikeman: pikeman ---> archer ---> swordsman ---> zealot ---> cavalry.

The upgrade is performed by click on the unit in the hero screen and clicking the upgrade arrows in the stack info box.


2) new Nobility skill was introduced:

Nobility skill increases your daily income in proportion to the land you own. Every land square you see [= map is open for your color] brings you weekly 2 GP!

3) Void Travel was replaced by Nether Swap
NETHER SWAP
Teleports Master of this skill on the spot of any selected hero underling of your color. At the same time, the underling Hero is transported back on the spot of the Nether Hero.

Takes all movements for the day of the Nether Hero performing the Swap. Costs 3 Mithril.


4) New Strenght in Numbers was introduced
STRENGHT IN NUMBERS
You learn your first battle skills as the young barbarians usually do - in the raids on the farmer villages. You soon discover that numbers matter and single fighter, strong or not, cannot stand long.
Stack does additional 2 points of damage for every unit in this stack.


5) Urgash Call skill replaced Snatch
URGASH CALL
Devil often gains your Soul through pleasant, undeserved rewards. But the way back becomes impossible after certain time.

You can repeatedly invest large amount of money (10.000 GP) to your town and boost the weekly production of units *PERMANENTLY*.

The Urgash Call dialogue is started by CTRL-left click on Castle Gate building. The Call price is set as 10.000 for additional 1 in growth of all units in that town.


6) Concentration was replaced by possibility of choosing any skill of the 1st level of any hero class.

7) Vitality was replaced by Channel Growth skill
CHANNEL GROWTH
Hero having this skill has the ability to channel the growth from each of his town dwellings to the dwelling of his choice. For example you can channel the growth in the Basilisk dwelling to the Gorgons and thus boost your Gorgons weekly growth in the selected town.

The creature number boost is apportioned in the ratio to the hit points of both units. The operation is one-off and channels the accumulated population. Action is started by CTRL-left click on creature dwelling.


Also large debugging took place concentrated on the one on one game with AI.

Waiting for your proposals!
11:07am 03-19-2009
sagamosa
Hello all again. I revived the guestbook here to give you again a possibility to contact me for AL related issues and inquiries.
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